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ActiveText Behaviors |
go to ActiveText SoftType page |
collision detection |
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Behavior
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Description | It's Alive! | TextOrgan | Menu Image |
all text is automatically given a collision detection behaviour. this allows the text to respond to the presence and proximity of other text. if you want to remove this behavior, select behaviors:remove and delate "collision detection" |
X | X | ||
various methods for making the text move on-screen | ||||
text flies off screen in random directions with random acceleration. boundary detection is performed so that the text bounces back from the edges of the screen. max acceleration degree of drag |
X | X | ||
text flies off the screen in random directions. minimum force maximum force time delay |
X | X | ||
text moves towards the mouse |
X | X | ||
text moves away from the mouse |
X | X | ||
text moves around the screen like a snake. this is a compisition of two other behaviors: springs and cruise. first springs is applied between the chunks you have selected, connecting them together. then cruise is applied to the last chunk selected. this causes the last chunk to randomly wander around the screen, dragging the other chunks along with it. max acceleration degree of drag |
X | X | ||
text moves in a vertical sine wave. maximum crest phase increment |
X | |||
behaviors which move text from top to bottom on the screen |
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text drops to baseline and then bounces. the baseline is wherever the target text was at when the behavior was applied. if multiple targets are selected, they will descend in staggered manner, with a slight delay between each chunk.
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X | |||
magnitude elasticity feedback ground type:
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X | X | ||
target text falls down the screen, then reappears at the top of the screen and begins falling again; similar to gravity:loop. |
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uses the WordNet dictionary to perform automatic glyph/word replacements Note: if WordNet is not installed on the same machine in the same directory as It's Alive!, these behaviors will not work |
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randomly swaps in different glyphs speed number of shifts |
X | |||
these behavior uses the WordNet dictionary to automaticaly cycle through the synonyms of the words in the target text (if there are any.) speed of shift
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X | |||
a very customized behavior for creating a slide-show like presentation | X | |||
target text dies on contact, i.e., it disappears and is removed from the document | X | |||
draws lines between the target texts | X | |||
the user can select the text and throw it such that it exhibits inertia and rebounds from the window sides | X | |||
scrolls text vertically or horizontally across the screen. you create this behavior without a target text direction justification chunk speed source text |
X | |||
displays a text one chunk at a time order justification chunk hold source text |
X | |||
connects the target texts with invisible springs spring constant damping friction |
X | |||
rhythmically grows and shrinks the target text minimum size maximum size fractional step |
X | X | ||
target text adds its behaviors to any other text it encounters dormancy period |
X | |||
(previously labeld disintegrate) |
target text fades to the background color drag acceleration radius |
X | ||
target text breaks away explosively from its origin force |
X | |||
(previously labeled particle) |
target text swarms around origin drag acceleration |
X | ||