Research

 

ActiveText
1998 - present

We've been working with the printed word for over 500 years; with the digitally displayed word for a little over 50. ActiveText explores new ways of employing typography and texts in the new medium. Sometimes we blow text up, sometimes we sculpt it into organic shapes, sometimes we make it bark like a dog. [ continued ]

research done at
:: Arts Alliance Laboratory
:: Interval Research

   

Machines Like
Sharks
2000 - 2001

So much data, hidden so well. Machines Like Sharks investigated 'emergent aesthetics' in order to support alternative forms of browsing large data collections. [ continued ]

research done at
:: Arts Alliance Laboratory

   

Dynamic Poetry
1994 -1997

The Dynamic Poetry project looked at the creative requirements for developing a computer-centric poetic aesthetic while simultaneously exploring functional capabilities. Composed equally of theoretical and historical investigation and practical experimentation, Dynamic Poetry investigated ways of re-designing the inscribed word for a computer-based environment. [ continued ]

research done at
:: Interval Research
:: Computer Related Design, Royal College of Art

   
The Glass Bead Project
1992 - 1994

Hermann Hesse's Nobel Prize-winning novel Das Glasperlenspiel (The Glass Bead Game) prefigured the conceptual spirit of the Net just as much as Vannevar Bush's As We May Think anticipated its functional shape. The Glass Bead Game encompasses all symbolic systems and provides enlightenment via understanding their interplay; The Glass Bead Project was a comparative media project which sought to understand how the interplay between different digital media could lead to a deeper understanding of how people communicate.

research done at
:: Institute for Research on Learning
:: US West Advanced Technologies