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Aura plays with the tensions between a computer's complexity
and a candle's simplicity, between the materiality of the machine
and the ephemerality of fire and light, between developing rituals
of silicon culture and the aging ceremonies of previous times. As
a whole, the piece suggests an alter or some other place of focused
movement, reverence and supplication.
Aura consists of a small platform on which rests a plinth.
At the top of the plinth is a stylized match in a small candle straddling
a striking block. Hanging above the plinth is a pieces of translucent
paper upon which a video image of a burning candle is rear-projected.
From the user's perspective, Aura's main visual presence
is that of a burning candle floating in space, surrounded by a simple
alter a few steps high.
Upon approaching the candle, the user can see his body movements
subtly effecting the flame, as if the wind of his passing was blowing
towards it. Once on top of the platform and directly in front of
the candle, he can blow on it and thereby extinguish it. If he then
takes up the match and strikes it on the block, the candle re-lights.
Aura was located in the lowest, farthest corner from the
entrance to the Self-Storage exhibit. This distance, and
its relative isolation, gave the approach to it a pilgrimage-like
effect.
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credits
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Jason
E. Lewis(concept, interaction
design, videography, programming)
Elaine Brechin (concept, interaction design, videography,
installation )
Robert Strong (concept, interaction design, installation) |
date
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1995
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technical
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Director for MacOS
Custom-made breath-detector
Video projector
Wood, aluminum and copper
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exhibitions
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Self-Storage, Wimbley, London, April - May, 1995.
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close-up
of steps & alter
medium shot of steps & alter
long shot of steps & alter
close-up of candle rear-projected on screen
candle, match and stricking block
close-up of match and striking block
schematic of candle projection, match and stricking
block
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